Once on imperial you have great monks cavalry and monks and some siege. On castle age you can also try a castle drop, helped with the stone bonus and cheaper Petards. It's easy to read this civ and understand on what they are good: on the early game, they lack a consistent bonus but their + tower is very strong as well as their knight rush or scout rush. University: Treadmill crane, arrowslits, heated shot, bombard towerĭock: caneering, heavy demo ship, fast fire ship, elite cannon galleon
Siege workshop: bombard cannon, siege ram, siege onager ImperialAgeUT: Lamellar armor (infantry +1 pierce armor) cost: 500G 400FĬastleAgeUT: Lamaism (Monks cost 20% less) Cost: 400F 200G UU2: Transport cart: 80F 35G | Hp: 150 | 4/6 armor | 6 garrison capacity | 1.4 speed
UU: Monk Warrior (expensive but fast monk, effective vs archers and monks, can't heal or convert)Ĭost: 80F 20G |Hp: 70, 80 | Attack: 10, 13 | Armor: 1/2, 1/3 | ROF:2 | Speed: 1.3 | Attack bonus: +5 vs monks and archers | Resistant to conversion
Team bonus: transport cart avaible at the stable (or the barracks if they lack the stable)